#include "Scene.hxx"
#include "InternalSceneFbx.hxx"

// Defines the Scene internal implementation and all the Fbx library interop.
struct Eifersucht::Scene::_Internal_static_impl
{
	_Internal_static_impl();
	~_Internal_static_impl();

	// The manager is responsible for creating, managing, and destroying FBX SDK objects. 
	// Only one FbxManager instance is required for a given program. The creation of this FbxManager 
	// singleton is typically the first action of any FBX SDK program. 
	static Fbx::ManagerPtr _s_pManager;
	// Import options.
	static Fbx::IOSettingsPtr _s_pSettings;
};